Game Developer Portfolio
Hello, I'm Liang Mei, a passionate and creative Game Designer, Level Designer, and Gameplay Programmer with hands-on experience in Unity and Unreal Engine. I also explore the realm of 3D art and technical art with Blender, Unity Shader Graph and many other software.
Since I realized I was having more fun tinkering with level editors in Mega Man Powered Up after finishing the game when I was just 9, my childhood dream of stepping into the game industry became the driving force behind my journey. My passion now is to craft experiences that bring joy, culture, and unforgettable memories to players.
Scroll down to see the collection of games I have made during my university studies. Click the Process Showcase Page to learn more about my design/development progress of that game. Navigate to the Arts page to check out my 3D models. Visit the Blog page to dive into my thoughts and analyses about game design (1st Blog will be available in 2024).