Hi, I'm Liang Mei — a multidisciplinary Game Designer, Level Designer, and Gameplay Programmer who bridges creative vision with technical execution.
With 5 years of experience in Unity and 2 years within Unreal Engine, I have designed and built gameplay systems that are engaging, cohesive, and deeply connected to player experience. I’ve led full-cycle game projects, from early concept and structural design to polished implementation, while also prototyping fast for game jams and iterations. My work spans level design, gameplay mechanics, technical art, and alternative controllers — always with a collaborative mindset and a focus on creating meaningful, memorable, playable experiences.
Scroll down to see the collection of games. Click the Process Showcase Page to learn more about the progress of my design/development of that game.